“Night of the Life-Challenged”, a TBS Combat engine experiment

Night of the Life-Challenged and Pulse-Impaired is a simple gameplay prototype that I devised and developed in May of 2013. It was built over a period of 8 days in the Unity engine and resulted in a single playable turn-based-combat level that pit the player against a graveyard teaming with zombies, with nothing but three men and a little luck at their disposal.
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